![]() ![]() ![]() In The Player’s Handbook, there are three roguish archetypes for Rogues to choose from at 3rd level: Arcane Trickster, Assassin, and Thief. Once in between long or short rests you can use each of the following features: If your attack misses a target, it becomes a hit and if you fail an ability check you can treat your d20 roll as a 20. Elusiveįrom 18th level, no attack against you has an advantage so long as you are not c Stroke of Luck When you hit 15th level, you have proficiency in Wisdom saving throws. Blindsenseįrom 14th level onwards, you can hear and are aware of the location of any hidden or invisible creatures within 10ft. ![]() Reliable TalentĪt 10th level and above, whenever you make an ability check that lets you add your proficiency bonus, a d20 roll of 9 or lower is treated as a 10. Evasionįrom 7th level onwards, if you are forced to make a Dexterity saving throw, you take half damage on a fail and no damage on a success. Uncanny Dodgeįrom 5th level onwards, if you are hit by an attacker you can see you can use your reaction to halve the damage. Ability Score ImprovementĪt 4th, 8th, 12th, 16th, and 19th levels, Rogues can increase one ability score by 2 or two ability scores by 1. See the next section for further details on these. Roguish ArchetypesĪt 3rd level, Rogues can choose a roguish archetype – which is, essentially, a subclass. Cunning ActionĪt the 2nd level, Rogues can take a bonus action on each turn during combat to dash, disengage, or hide (or use an ability specified by your roguish archetype – see below). Thieves can also leave secret messages and signs in areas, which you can leave and understand, that may tell you things such as if the area is dangerous or if there’s loot nearby. Thieves’ cant is a mixture of jargon, dialect, and code that allows you to hide messages in conversations with others who understand thieves’ cant. The amount of damage you deal increases each level as per the Sneak Attack column on the Rogue Table in The Player’s Handbook. You don’t need an advantage if another enemy of the target is within 5ft of it and isn’t incapacitated. The attack must be done with finesse or ranged weapon. Once per turn, you can deal an extra 1d6 damage to one creature if you have an advantage on your attack roll. In addition to any equipment granted by their background, Rogues start with the following equipment: a rapier OR a shortsword a short bow and quiver of 20 arrows OR a shortsword a burglar’s pack, a dungeoneer’s pack, OR an explorer’s pack Leather armor, two daggers, and thieves’ tools.Īll Rogues gain the following special abilities as they level up. Persuasion, Sleight of Hand, and Stealth. Insight, Intimidation, Investigation, Perception, Performance. When you create a Rogue character, you can choose four of the following skills: Acrobatics, Athletics, Deception. This means that if your DM asks you to make a saving throw, you add your Dexterity or Intelligence modifier to the result. What saving throws are Rogues proficient in?ĭexterity and Intelligence.Rogues are proficient in simple weapons, hand crossbows, longswords, rapiers, and shortswords. After 1st level, Rogues get an additional 1d8 hit points per level. Rogues get 8 hit points plus their Constitution modifier. Rogue statisticsĭexterity is the Rogue’s primary statistic, followed by either Intelligence or Charisma. Below we’ll cover how to create a Rogue and what abilities they have and we’ll cover the roguish archetypes in detail in the next section. You will not benefit from it until the 3rd level, but it will help you decide on your background and personality in the first instance. The first thing to consider when creating a Rogue character for D&D 5e is what your roguish archetype will be. In the fifth edition (5e), the Rogue has a variety of subclasses called ‘roguish archetypes’ that let players become a particular type of Rogue with specialist abilities. In the third edition of D&D, the Thief became the Rogue to include any character that relies on stealth and sneaking – such as spies, scouts, detectives, pirates, and any ‘ne’er do well. Inspired by characters from fantasy literature such as Tolkien’s Bilbo Baggins, Cugel the Clever (from Jack Vance’s The Eyes of the Overworld), and Fritz Leiber’s The Gray Mouser. In this Rogue 5e Guide, we’ll tell you everything you need to know about Rogues, including:įirst appearing as the ‘Thief’ class in the first edition of Dungeons & Dragons, the Rogue is one of the core character classes in D&D. If you want to play one of these dastardly miscreants in D&D, look no further. The Rogue is an iconic character class in Dungeons & Dragons, and in D&D 5e you have plenty of subclass options to choose from too.
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