![]() ![]() It’s just as unsolvable as ever if you have your artifact in your hand, so walk toward the mysterious vessel and drop the artifact. Now, ride the raft across the water and turn your attention to the control panel on your right. Walk across the water until you reach the statue with the hole in the middle which faces the mysterious vessel. ![]() From the location where you land, you can also access other areas that you’ve visited before, so make sure you’re walking toward the three, green, vertical lights of the mysterious vessel. As the reel in the Shrouded Woodlands revealed, you need to jump off the raft while you’re in this dark area.ĭo so, and you’ll land in the Abandoned Temple, but on the opposite side of where you access it from the Submerged Structure. ![]() Ride the raft until you reach the dark, transitional space between the docking areas. Keep left until you find the wooden statue with the hole in the middle and use your artifact to light up the area near the tower, revealing the raft. Leave the tower and go into the stilted village. Instead of the loop restarting as normal, you will wake up in the Other World. Then, instead of sleeping at the fire, jump into it and stay there until you die. Pick option three: Burn Image: Mobius Digital/Annapurna Interactive via PolygonĪrtifact in hand, head to the Island Tower and remove the lanterns in front of the painting with the ringed planet to reveal the secret passage to the ritual room. We’ve almost reached the conclusion of Outer Wilds: Echoes of the Eye. Beating this add-on content also gives you a new ending for the original game. I will freely admit that I am not generally into horror games overall, and those who are will almost certainly enjoy these sections more than I did, but that’s sort of the problem these bits are so unlike the rest of Outer Wilds that they almost feel like an entirely different game – one that’s fun but far less unique, and pretty much just had me wishing I was playing more of its usual style instead.In this Outer Wilds: Echoes of the Eye Abandoned Temple walkthrough, we’ll guide you through the ending of this DLC. Outer Wilds has always had some creepier sections and the looming threat of death, but this tangible mechanical shift (while well implemented) isn’t one I was expecting, and ultimately wasn’t something I was too interested in compared to my previous planet hopping. I’m talking a “stumbling around in the dark trying to figure out how to progress while monsters hunt you” kind of horror game – and it sure does play that metaphorical screeching violin well. Avoiding spoilers as much as possible, this new area is essentially split in two: one half is much closer to the physics-bending, awe-inspiring planet exploration of the original game, while the other occasionally warps Outer Wilds into a proper horror game. The focus on light is also a clever choice because it ties perfectly into Echoes of the Eye’s spookier vibe, often forcing you to wander through the dark and occasionally making light a luxury you desperately wish you could afford. It’s a neat little twist that sets how you navigate this area apart from the others, but it also maintains that same sense of wonder as things change in surprising ways at set times during each loop. That includes the rafts you’ll be riding between locations, which have orbs you can shine your flashlight on to float in a specific direction, as well as locked doors that open when illuminated. The bulk of this side adventure is basically a haunted river-rafting trip (which absolutely rules), with many of its puzzles and new mechanics built around using light. This setup does mean that Echoes of the Eye won’t have you bouncing around the solar system trying to piece together distant clues, which does make its discoveries a little more straightforward to unravel, but there are still plenty of intertwining secrets to find in this area alone. A new exhibit in the museum on Timber Hearth will point you toward a nearby research station monitoring a photo-taking satellite, and following that simple but exciting lead will eventually land you in a brand-new area with just as much to do as any of the base game’s planets. Though it can be confounding at times when events don’t unfold in precisely the right way, the feeling of discovering something new about the story, or following a couple of facts to something totally unexpected on a faraway planet far outweighs those hiccups." - Mike Epstein, Score: 8.4Įchoes of the Eye cleverly integrates its new mysteries by pretending they’ve been there all along, hiding in the shadows. Its very specific brand of active storytelling differs wildly from highly guided open-worlds that many of us think of when we talk about non-linear gameplay. "Outer Wilds’ tricky exploration and puzzle solving is definitely an acquired taste. ![]()
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